My primary goals right now are:
- Create the game environment in OGRE
- Implement a method of shoulder alignment using point clouds to improve the overlays, which is described in "Splicing Upper-Body Actions with Locomotion" by Heck, Kovar, and Gleicher (I'm sure I mentioned this in an older post as I've been trying to find time to do this for a while).
I am hoping to get a preliminary version of the game up soon. Once that is done and assuming things go fairly smoothly, I'll be able to see how the overlays motions I generated look on another character model.