Wednesday, February 17, 2010

Interpolated Overlays

Last week, I implemented the ability to create interpolated overlays as well as specify the interpolation percentage. Here is a demo of the results:



As you can see, the lower body motion is a character jogging, and the upper body motion is a character standing still and drinking from a cup. In the basic transplant, one of the arms barely moves while the character is jogging. This is very noticeably unnatural. In the interpolated transplant, the arms move somewhat believably but the drinking motion is no longer apparent, and the overall result looks strange.

Perhaps a better solution would be to only transplant certain limbs rather than the entire upper body? There are plenty of things to think about in terms of improving the results of these overlays.

For this week, I'll be implementing the ability to automatically generate overlays.

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